GS CurveTools for Autodesk Maya Documentation¶
For Maya 2017-2022
GS CurveTools is a powerful tool used create and manipulate geometry cards and tubes (Curve Cards and Curve Tubes). GS CurveTools can be used in numerous workflows, from hair card creation, to creation of complex procedural braided cables and much more.
The main power of GS CurveTools is its ability to quickly create complex network of nodes, tailored for fast manipulation of geometry in a smooth and natural way.
One of the main focuses of GS CurveTools is Hair Cards workflow. Almost every game out there uses some form of hair cards to create complex and beautiful hair styles for its main characters. To be able to quickly create new hair cards, convert curves to hair cards and quickly change its parameters is very important part of GS CurveTools workflow.
With Version 1.1 user can now bind custom geometry to any curve and even bind already created Curve Cards and Curve Tubes to any curve using Warp function.
With Version 1.2 user now have access to custom UV Editor tailored to work with Cards, Tubes and Bound objects. Profile Graph allows to control the profile along the curve and much more.
Main Features of GS CurveTools¶
- Fast creation of procedural geometry cards and tubes
- Conversion of already existing curves to curve cards/tubes
- Ability to quickly populate empty spaces between curves with new curve cards/tubes including complex bound curve networks.
- Intuitive and fast controls for created curves
- Ability to bind (attach) and unbind any geometry or already existing Curve Cards/Tubes to any Curve.
- Powerful Layer System for created curves/tubes.
- Easy to use filters to quickly show/hide all curves or geometry.
- New Colorize mode to quickly check UVs, see the layers in the Viewport and more.
- Custom Color Editor for Layers.
- Regroup by Layer function to organize your curves in the outliner
- Subdivide Selected Curves
- Quickly Extract All geometry for Export, or Extract Selected only. Original Curves stay functional.
- Fast selection and grouping of curves
- Interactive UV Editor
- Mirror Curves
- Convert geometry cards to Curves
- Transfer of attributes and UVs between curve cards
- Interactive rebuild of existing curves for additional complexity or vice versa, to simplify control.
- Duplicate entire network of curves with one button
- Randomize create curves to add realism
- Smooth/Extend/Reduce created curves
- Control multiple curves with Control Curve deformer
- Custom window for all curve controls
- Powerful attributes (controls) for curves, including Twist, Width and Profile along the curve.
Maya 2017-2022 for Windows -> Fully Tested and Supported.
Maya 2017-2022 for Mac -> In Beta.
Linux -> Not Tested and Not Supported.
Maya LT -> Not Tested and Not Supported.
- Video Tutorials
- First Steps
- Curve Attributes
- Textures and UVs
- UV Editor
- Card and Tube Types
- Bind/Unbind Function
- Quick Selection and Grouping
- Importing and Exporting Curves
- Orient to Normals
- Utility Functions
- Options Menu
- Useful Tips